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Breakdowns

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DreamWorks TV

The nature of animation production within Dreamworks TV involves close collaboration with internal artists and overseas partner studios that provide their services for a large bulk of the episodic shot work that gets produced. As a lighting/compositing artist, it’s our primary responsibility to set up the master light rig for all assets in a show under a variety of lighting conditions and Times of Day that are pre-determined by the needs of a show team. Occasionally we have the opportunity to light key shots in a sequence or polish shots delivered from our overseas partner studios. As such, these breakdowns contain a variety of work across six of DreamWorks TV’s most recent shows.

Character lighting - Darius

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Environment lighting - Multiple sets

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Environment lighting - Ugandan Village

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Character lighting - Megamind and OlChum

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Environment lighting - Lair House Exterior

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Character lighting - Wraps

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Personal Work

My personal work as a 3D generalist is an opportunity to expand my skills and keep them sharp. These projects allow me to explore new software, experiment with workflows, and draw inspiration from other visual development artists. I take on every stage of production, from modeling to compositing, giving me the freedom to push my craft and grow both technically and artistically.

Concept by Mike Azevedo

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Concept by Veikka Somerma

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Concept my Mateusz Lenart

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Original Scene and Design

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Concept by Lynn Chen

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Concept by Amir Zand

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Character Design by Bryan Van Der Linden

Original Scene

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Plate matching and compositing

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Do not hesitate to contact me to discuss a possible project or learn more about my work

Contact

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proux.thom@gmail.com
+1 (424) 527-5173
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