Thomas Proux
Look Development, Lighting, Compositing
Driven by my passion for storytelling, I left my country to expand my skills and open myself to new cultures. After getting my education at Gnomon, my journey to further my abilities has landed me at DreamWorks Animation TV, where I have spent time refining my craft and learning about a wide variety of industry-standard workflows in a fast-paced production environment. My love for CG animation lies in Look Development, Lighting, and Compositing where artistic and technical skills are keys in bringing stories to life.


Experience
Lighter/Compositor
DreamWorks Animation TV, Los Angeles, CA.
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Created light rigs for sets/characters and lighting presets according to the show’s look with the supervisor’s feedback.
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Created Nuke gizmos for characters/sets to address specific comp problems and new workflows.
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Optimized render settings to keep within the render time budget while maintaining acceptable noise levels.
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Performed shader updates and assisted with look development tasks when needed.
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Developed the looks for new productions and worked at ensuring it stays within budget.
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Research and development of various tools, workflows, and optimizations for our pipeline.
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Troubleshoot, a lot of troubleshooting.
Teacher Assistant
Gnomon, Los Angeles, CA.
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Assisted other students in their projects by troubleshooting and helping to find solutions to their problems.
May 2022 - May 2023
January 2022 - March 2023
Education
Gnomon School of Visual Effects, Los Angeles, CA
Bachelor of Fine Arts in Digital Production, 3D Generalist - GPA: 4.019
Santa Monica College, Santa Monica, CA
Associate of Science, 2D Animation - GPA: 3.42
2019 - 2022
2016 - 2018
Software
3D
Maya
Houdini
ZBrush
xGen
Yeti
Speedtree
Marvelous Designer
Texturing
Mari
Substance Painter
Substance Designer
Rendering
VRay
Renderman
Redshift
Unreal Engine
Compositing
Nuke
After Effects
Awards





