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Thomas Proux

Look Development, Lighting, Compositing

Driven by my passion for film, after receiving my education at Gnomon, I immersed myself in a variety of production environments across various studios such as, DreamWorks, BUCK, and Hogarth, where I refined my craft and embraced diverse workflows and styles using industry-standard software. My passion lies in Look Development, Lighting, and Compositing for VFX and Animation, where I blend artistic and technical skills to bring stories to life. I am a dedicated professional ready to contribute to captivating cinematic experiences with my expertise in merging artistry and technology.

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Experience

Senior CGI Artist

Hogarth, Los Angeles, CA.

  • Lighting and compositing for Apple products for advertisement and prints.

  • Creating slap comps showcasing product lighting.

  • Developed and documented new workflows including light rig conversions and look development explorations.

  • Designed and implemented tools to automate look development work for lighting artists.

  • Supported other artists in the completion of their tasks.

Freelance Look Development Artist

BUCK, Los Angeles, CA.

  • Modeling, Texturing, Lighting, and Compositing of stylized 3D miniature scenes.

  • Updated pre-existing scenes to match the provided concept art more.

  • Worked closely with the art directors to achieve a consistent look throughout the various scenes.

Lighter/Compositor

DreamWorks Animation TV, Los Angeles, CA.

  • Created light rigs for sets/characters and lighting presets according to the show’s look with the supervisor’s feedback.

  • Created Nuke gizmos for characters/sets to address specific comp problems and new workflows.

  • Optimized render settings to keep within the render time budget while maintaining acceptable noise levels.

  • Performed shader updates and assisted with look development tasks when needed.

  • Developed the looks for new productions and ensured they stayed within budget.

  • Research and development of various tools, workflows, and optimizations for our pipeline.

  • Troubleshoot, a lot of troubleshooting.

May 2023 - June 2023

July 2023 - Present

May 2022 - April 2023

Education

Gnomon School of Visual Effects, Los Angeles, CA

Bachelor of Fine Arts in Digital Production, 3D Generalist - GPA: 4.019
 

Santa Monica College, Santa Monica, CA

Associate of Science, 2D Animation - GPA: 3.42

2019 - 2022

2016 - 2018

Software

3D

Maya

Houdini

ZBrush
xGen
Yeti
Speedtree
Marvelous Designer

Texturing

Mari

Substance Painter
Substance Designer

Rendering

VRay

Renderman

Redshift

Unreal Engine

Compositing

Nuke

After Effects

Scripting

Python

MEL

Awards

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