top of page

Thomas Proux

Look Development, Lighting, Compositing

Driven by my passion for film, after completing my education at Gnomon, I immersed myself in various production environments across multiple studios, including DreamWorks, BUCK, Hogarth, and Disney, where I refined my craft and adapted to diverse workflows and styles using industry-standard software. My passion lies in Look Development, Lighting, and Compositing for VFX and Animation, where I blend artistic and technical skills to bring stories to life. I am a dedicated professional ready to contribute to captivating cinematic experiences with my expertise in merging artistry and technology.

000788130006_edited_edited.jpg

Experience

​

3D Artist - Freelance

BUCK, Los Angeles, CA.                                                                                Dec 2025

  • Lit and composited animated social content for OpenAI, owning one of four laptop animations and contributing to the campaign supercut.

  • Supported the look development of sticker assets, ensuring consistent materials across shots.

​

Lighting Apprentice

Walt Disney Animation Studios, Los Angeles, CA.                             Jan 2025 - Oct 2025

  • Shot lighting and compositing, ensuring storytelling through mood, atmosphere, and continuity across sequences.

  • Participated in daily reviews with leadership and addressed feedback to achieve the studio's high-quality standards.

  • Lighting and compositing of marketing materials.

  • Delivered final marketing assets, ensuring they meet technical requirements and delivery specifications.

  • Troubleshoot render and comp issues, collaborating with software engineers and TDs to resolve challenges faced during production.

​

Modeler - Freelance

BUCK, Los Angeles, CA.                                                                                 Jan 2025

  • Created hard surface models for real-time rendering, following strict polycounts and UV layout guidelines.

  • Developed three levels of detail (LOD) for each asset to optimize performance while maintaining visual fidelity.

  • Followed and implemented rigorous technical requirements, demonstrating precision and adaptability in constrained workflows.

​

Development Lighter - Freelance

Oddbot, Los Angeles, CA.                                                                              Dec 2024

  • Developed lighting for a 30-second sequence in Unreal Engine, achieving cinematic quality while maintaining real-time performance.

  • Updated shaders and optimized materials to enhance visual fidelity and consistency.

  • Identified and resolved technical challenges to deliver high-quality imagery directly from Unreal Engine.

​​

3D Generalist - Freelance

BUCK, Los Angeles, CA.                                                              May 2024 - Nov 2024

  • Modeling, UVing, and Texturing of CG assets to use across the project.

  • Layout, Lighting, and Compositing of stylized scenes from concept to final.

  • Worked in collaboration with art directors to achieve visual consistency and meet technical standards.

​

Senior CGI Artist

Hogarth, Los Angeles, CA.                                                            July 2023 - April 2024

  • Lighting and compositing for Apple products for advertisements and prints.

  • Creating slap comps showcasing product lighting.

  • Developed and documented new workflows, including light rig conversions and look development explorations.

  • Designed and implemented tools to automate look development work for lighting artists.

  • Supported other artists in the completion of their tasks.

​

Look Development Artist - Freelance

BUCK, Los Angeles, CA.                                                              May 2023 - June 2023

  • Modeling, Texturing, Lighting, and Compositing of stylized 3D miniature scenes.

  • Updated pre-existing scenes to match the provided concept art more.

  • Worked closely with the art directors to achieve a consistent look throughout the various scenes.

​

Lighter/Compositor

DreamWorks Animation TV, Los Angeles, CA.                               May 2022 - April 2023

  • Created light rigs for sets/characters and lighting presets according to the show’s look with the supervisor’s feedback.

  • Created Nuke gizmos for characters/sets to address specific comp problems and new workflows.

  • Optimized render settings to keep within the render time budget while maintaining acceptable noise levels.

  • Performed shader updates and assisted with look development tasks when needed.

  • Developed the looks for new productions and ensured they stayed within budget.

  • Research and development of various tools, workflows, and optimizations for our pipeline.

  • Troubleshoot, a lot of troubleshooting.

Software

3D

Maya

Houdini

ZBrush
xGen
Yeti
Speedtree
Marvelous Designer

​

Texturing

Mari

Substance Painter
Substance Designer

​

Lighting

VRay

Renderman

Redshift

Unreal Engine

​

Compositing

Nuke

After Effects

​

Scripting

Python

MEL

Education

​

Gnomon School of Visual Effects, Los Angeles, CA

Bachelor of Fine Arts in Digital Production, 3D Generalist - GPA: 4.019
 

Santa Monica College, Santa Monica, CA

Associate of Science, 2D Animation - GPA: 3.42

2019 - 2022

2016 - 2018

Awards

RookieAwards-ROTY-Commended.png
Gnomon-Best-of-Term-StylizedChar.png
Gnomon-Best-of-Term-Lighting.png
Gnomon-Best-of-Term-LookDev.png
Gnomon-Best-of-Term-CharAnim.png

Do not hesitate to contact me to discuss a possible project or learn more about my work

Contact

​

proux.thom@gmail.com
+1 (424) 527-5173
  • LinkedIn
  • White Vimeo Icon
  • artstation
  • White Instagram Icon
bottom of page