Thomas Proux
Look Development, Lighting, Compositing
Driven by my passion for film, after receiving my education at Gnomon, I immersed myself in a variety of production environments across various studios such as, DreamWorks, BUCK, and Hogarth, where I refined my craft and embraced diverse workflows and styles using industry-standard software. My passion lies in Look Development, Lighting, and Compositing for VFX and Animation, where I blend artistic and technical skills to bring stories to life. I am a dedicated professional ready to contribute to captivating cinematic experiences with my expertise in merging artistry and technology.
Experience
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Freelance 3D Generalist
BUCK, Los Angeles, CA.
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Modeling, UVing, and Texturing of CG assets to use across the project.
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Layout, Lighting, and Compositing of stylized scenes from concept to final.
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Worked in collaboration with art directors to achieve visual consistency and meet technical standards
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Senior CGI Artist
Hogarth, Los Angeles, CA.
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Lighting and compositing for Apple products for advertisement and prints.
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Creating slap comps showcasing product lighting.
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Developed and documented new workflows including light rig conversions and look development explorations.
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Designed and implemented tools to automate look development work for lighting artists.
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Supported other artists in the completion of their tasks.
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Freelance Look Development Artist
BUCK, Los Angeles, CA.
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Modeling, Texturing, Lighting, and Compositing of stylized 3D miniature scenes.
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Updated pre-existing scenes to match the provided concept art more.
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Worked closely with the art directors to achieve a consistent look throughout the various scenes.
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Lighter/Compositor
DreamWorks Animation TV, Los Angeles, CA.
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Created light rigs for sets/characters and lighting presets according to the show’s look with the supervisor’s feedback.
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Created Nuke gizmos for characters/sets to address specific comp problems and new workflows.
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Optimized render settings to keep within the render time budget while maintaining acceptable noise levels.
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Performed shader updates and assisted with look development tasks when needed.
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Developed the looks for new productions and ensured they stayed within budget.
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Research and development of various tools, workflows, and optimizations for our pipeline.
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Troubleshoot, a lot of troubleshooting.
May 2023 - June 2023
May 2024 - Present
May 2022 - April 2023
July 2023 - April 2024
Software
3D
Maya
Houdini
ZBrush
xGen
Yeti
Speedtree
Marvelous Designer
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Texturing
Mari
Substance Painter
Substance Designer
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Lighting
VRay
Renderman
Redshift
Unreal Engine
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Compositing
Nuke
After Effects
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Scripting
Python
MEL
Education
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Gnomon School of Visual Effects, Los Angeles, CA
Bachelor of Fine Arts in Digital Production, 3D Generalist - GPA: 4.019
Santa Monica College, Santa Monica, CA
Associate of Science, 2D Animation - GPA: 3.42
2019 - 2022
2016 - 2018