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Thomas Proux

Look Development, Lighting, Compositing

Driven by my passion for storytelling, I left my country to expand my skills and open myself to new cultures. After getting my education at Gnomon, my journey to further my abilities has landed me at DreamWorks Animation TV, where I have spent time refining my craft and learning about a wide variety of industry-standard workflows in a fast-paced production environment. My love for CG animation lies in Look Development, Lighting, and Compositing where artistic and technical skills are keys in bringing stories to life.

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Experience

Lighter/Compositor

DreamWorks Animation TV, Los Angeles, CA.

  • Created light rigs for sets/characters and lighting presets according to the show’s look with the supervisor’s feedback.

  • Created Nuke gizmos for characters/sets to address specific comp problems and new workflows.

  • Optimized render settings to keep within the render time budget while maintaining acceptable noise levels.

  • Performed shader updates and assisted with look development tasks when needed.

  • Developed the looks for new productions and worked at ensuring it stays within budget.

  • Research and development of various tools, workflows, and optimizations for our pipeline.

  • Troubleshoot, a lot of troubleshooting.

Teacher Assistant

Gnomon, Los Angeles, CA.

  • Assisted other students in their projects by troubleshooting and helping to find solutions to their problems.

May 2022 - May 2023

January 2022 - March 2023

Education

Gnomon School of Visual Effects, Los Angeles, CA

Bachelor of Fine Arts in Digital Production, 3D Generalist - GPA: 4.019
 

Santa Monica College, Santa Monica, CA

Associate of Science, 2D Animation - GPA: 3.42

2019 - 2022

2016 - 2018

Software

3D

Maya

Houdini

ZBrush
xGen
Yeti
Speedtree
Marvelous Designer

Texturing

Mari

Substance Painter
Substance Designer

Rendering

VRay

Renderman

Redshift

Unreal Engine

Compositing

Nuke

After Effects

Awards

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