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Thomas Proux

3D Generalist, Lighting, Compositing

Driven by my passion for film, after completing my education at Gnomon, I immersed myself in various production environments across multiple studios, including DreamWorks, BUCK, Hogarth, and Disney, where I refined my craft and adapted to diverse workflows and styles using industry-standard software. My passion lies in Look Development, Lighting, and Compositing for VFX and Animation, where I blend artistic and technical skills to bring stories to life. I am a dedicated professional ready to contribute to captivating cinematic experiences with my expertise in merging artistry and technology.

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Experience

3D Artist - Freelance

BUCK, Los Angeles, CA.                                                                                Dec 2025

  • Lit and composited animated social content for OpenAI, owning one of four laptop animations and contributing to the campaign supercut.

  • Supported the look development of sticker assets, ensuring consistent materials across shots.

Lighting Apprentice

Walt Disney Animation Studios, Los Angeles, CA.                             Jan 2025 - Oct 2025

  • Shot lighting and compositing, ensuring storytelling through mood, atmosphere, and continuity across sequences.

  • Participated in daily reviews with leadership and addressed feedback to achieve the studio's high-quality standards.

  • Lighting and compositing of marketing materials.

  • Delivered final marketing assets, ensuring they meet technical requirements and delivery specifications.

  • Troubleshoot render and comp issues, collaborating with software engineers and TDs to resolve challenges faced during production.

Modeler - Freelance

BUCK, Los Angeles, CA.                                                                                 Jan 2025

  • Created hard surface models for real-time rendering, following strict polycounts and UV layout guidelines.

  • Developed three levels of detail (LOD) for each asset to optimize performance while maintaining visual fidelity.

  • Followed and implemented rigorous technical requirements, demonstrating precision and adaptability in constrained workflows.

Development Lighter - Freelance

Oddbot, Los Angeles, CA.                                                                              Dec 2024

  • Developed lighting for a 30-second sequence in Unreal Engine, achieving cinematic quality while maintaining real-time performance.

  • Updated shaders and optimized materials to enhance visual fidelity and consistency.

  • Identified and resolved technical challenges to deliver high-quality imagery directly from Unreal Engine.

3D Generalist - Freelance

BUCK, Los Angeles, CA.                                                              May 2024 - Nov 2024

  • Modeling, UVing, and Texturing of CG assets to use across the project.

  • Layout, Lighting, and Compositing of stylized scenes from concept to final.

  • Worked in collaboration with art directors to achieve visual consistency and meet technical standards.

Senior CGI Artist

Hogarth, Los Angeles, CA.                                                            July 2023 - April 2024

  • Lighting and compositing for Apple products for advertisements and prints.

  • Creating slap comps showcasing product lighting.

  • Developed and documented new workflows, including light rig conversions and look development explorations.

  • Designed and implemented tools to automate look development work for lighting artists.

  • Supported other artists in the completion of their tasks.

Look Development Artist - Freelance

BUCK, Los Angeles, CA.                                                              May 2023 - June 2023

  • Modeling, Texturing, Lighting, and Compositing of stylized 3D miniature scenes.

  • Updated pre-existing scenes to match the provided concept art more.

  • Worked closely with the art directors to achieve a consistent look throughout the various scenes.

Lighter/Compositor

DreamWorks Animation TV, Los Angeles, CA.                               May 2022 - April 2023

  • Created light rigs for sets/characters and lighting presets according to the show’s look with the supervisor’s feedback.

  • Created Nuke gizmos for characters/sets to address specific comp problems and new workflows.

  • Optimized render settings to keep within the render time budget while maintaining acceptable noise levels.

  • Performed shader updates and assisted with look development tasks when needed.

  • Developed the looks for new productions and ensured they stayed within budget.

  • Research and development of various tools, workflows, and optimizations for our pipeline.

  • Troubleshoot, a lot of troubleshooting.

Software

3D

Maya

Houdini

ZBrush
xGen
Yeti
Speedtree
Marvelous Designer

Texturing

Mari

Substance Painter
Substance Designer

Lighting

VRay

Renderman

Redshift

Unreal Engine

Compositing

Nuke

After Effects

Scripting

Python

MEL

Education

Gnomon School of Visual Effects, Los Angeles, CA

Bachelor of Fine Arts in Digital Production, 3D Generalist - GPA: 4.019
 

Santa Monica College, Santa Monica, CA

Associate of Science, 2D Animation - GPA: 3.42

2019 - 2022

2016 - 2018

Awards

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Do not hesitate to contact me to discuss a possible project or learn more about my work

Contact

proux.thom@gmail.com
+1 (424) 527-5173
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